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NEW: columns on monster list: added "# lairs (% average lairs)", (and for NMR v1.8+ exports): average damage and "scripting value" which is the number of lairs for the monster compared to the average lairs for the database multiplied by (EXP/(DMG+HP)) NEW: new field (from NMR v1.7.1+ exports) for reporting and evaluating monster energy & attacks accurately FIX: changed the upper default weapon speed limit to 999999 (mudrev weapons, in particular) UP: increased magic level dropdown on weapons from 6+ to 10+ UP: added a non-crit average damage to swing calc UP: hardcoded item #s 68 & 100 (dragger & quarterstaff) as usable by "limited" weapon classes as is in the DLL UP: find best will now take AC/Enc ratio into account when stats are equal
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UP: when chests are listed as a source for an item the monsters that drop those chests will also be listed
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UP: item/key references for rooms and textblocks expanded (requires database created with NMR v1.7+) UP: you can now un-equip items from the weapons/armour tabs as well UP: added an "average damage * 5" column to weapons UP: added a crits column to weapons and armor UP: equipped items will now be highlighted on the weapons and armour tabs UP: added an "ability" column which will show the filtered ability value (won't show on compare window though) NEW: filter weapons and armor by ability value and negate spell
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UP: if a spell executes a textblock and that textblock only casts spells, the spells will be displayed in the detail window UP: spells that are not learnable or not detected as casted by anything will now be considered "not in the game" and hidden if the corresponding setting is enabled UP: spells restricted to classes via learning method now filtered (requires database created with NMR v1.7+) NEW: damage column displaying average damage NEW: new field (from NMR v1.8+ exports) for displaying if a spell is resistible by no one, anyone, and anti-magic Consider resetting them! Removed the "feature" that stores them specific to databases UP: Added option to both maps to permit the drawing of duplicate rooms (labyrinth, etc) UP: Added options to both maps to mark shops or room spells UP: expanded map size on rooms tab as well to 30x23 (was 20x20) NEW: Expanded external map to 50x50! Added options for 30x50 and 50x50 can now create a complete megamud path with room codes and all. NEW: complete overhaul of path creation. UP: checking "simple" on the textblock results window will no longer hide "minlevel #" UP: shops will now show the appropriate coin type value next to the copper value when buying, selling, training UP: re-organized global filter to allow you to filter by level and alignment without having a class selected UP: increased the minimum width and heigh of the main window UP: added the option to only copy the name of something when right-clicking and copying NEW: added recent database list for fast switching FIX: KAI spells being filtered out as not learnable / not in game v1.8 () - By Syntax UP: Re-Added filter and column for monster magical level v1.8.1 () Other features include an inventory calculator, exp calculator, explorers for monsters/shops/weapons/armour/spells/items/races/classes, saving/loading characters, and copying data to and from the clipboard. It also has a graphical room explorer in which you can 'walk' around the realm. It has a unique comparing feature which allows you to easily compare weapons, armour, and spells.
#Mudrev megamud download download
Please download the demo to get the latest version 1.03u if you are currently using an older version.įrom the author of MudWalk, a 32-bit MajorMud terminal for Win95/NT. How many times have you wished that your script would think more like you do? With new advanced commands and intelligent scripting features, you need MegaMUD!Ĭodes generated will work on versions 1.01z and higher only.